Lynda - Animating Characters with Mecanim in Unity 3D (Sue Blackman) [14.06.2013]
LyndaAnimatingCharacterswithMecanimUnityBlackman2013
种子大小:2.25 GB
收录时间:2013-07-11
磁力链接:
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文件列表:53File
- Lynda - Animating Characters with Mecanim in Unity 3D (Project Files).zip1000.61 MB
- 43. Interacting with objects.mp455.18 MB
- 46. Targeting with inverse kinematics (IK).mp447.36 MB
- 45. Working with curves.mp445.27 MB
- 50. Setting up a character for the game environment.mp443.65 MB
- 40. Using Mecanim with platform jumpers.mp438.87 MB
- 38. Using Mecanim with PathFinding (Unity Pro only).mp438.79 MB
- 41. Adding a multistate jump.mp438.57 MB
- 25. Using state information to add physics to the jump.mp438.45 MB
- 44. Taking hits.mp437.5 MB
- 22. Turning the character.mp437.1 MB
- 13. Setting up the controller.mp436.85 MB
- 27. Scripting the Any state.mp436.66 MB
- 48. Setting up generic rigs.mp434.84 MB
- 20. Working with additional parameters.mp434.47 MB
- 21. Scripting player input.mp434.2 MB
- 49. Making miscellaneous character adjustments.mp434.14 MB
- 47. Looking at targets.mp432.08 MB
- 37. Controlling states with speed.mp432.01 MB
- 09. Defining animation clips.mp431.42 MB
- 31. Handling nonhumanoid appendages.mp430.22 MB
- 30. Activating the layers.mp428.5 MB
- 36. Stress testing the run blend.mp427.35 MB
- 33. Creating substate machines.mp427.33 MB
- 51. Testing the character in the game.mp427.17 MB
- 29. Layers in the Animation Controller.mp425.56 MB
- 04. Importing characters and setting scale.mp423.93 MB
- 42. Refining a multistate jump.mp423.66 MB
- 08. Addressing import issues.mp422.7 MB
- 35. Exploring Blend Tree transitions.mp421.89 MB
- 15. Creating transitions.mp421.4 MB
- 26. Using the Any state.mp420.89 MB
- 16. Setting up characters to interact with their environment.mp420.24 MB
- 23. Orchestrating a jump.mp419.5 MB
- 28. Creating layer masks.mp419.16 MB
- 14. Adding a walk state to the controller.mp418.7 MB
- 39. Refining the PathFinding (Unity Pro only).mp418.58 MB
- 07. Configuring muscles.mp418.41 MB
- 24. Refining jumps.mp417.51 MB
- 18. Discovering input parameters.mp416.85 MB
- 10. Working with moving characters.mp416.39 MB
- 34. Configuring Blend Trees.mp416.24 MB
- 19. Defining input parameters.mp413.73 MB
- 32. Creating masks for nonhumanoid appendages.mp411.5 MB
- 06. Mapping bones to configure a character.mp411.48 MB
- 17. Solving problems with environmental interaction.mp410.98 MB
- 01. Welcome.mp410.28 MB
- 11. Understanding the Animator Controller component.mp49.38 MB
- 02. What you should know before watching this course.mp48.15 MB
- 05. Preparing for character configuration.mp46.69 MB